Green Tween - A Reflection Tween Engine designed for Inspector use
A downloadable asset pack
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Asset store LINK
Documentation And More on GitHub
Videos:
Showcase Demo Video
Tweening unity components
Tweening Monobehaviors
Testing Video
Green Tween is a Tool focused on workflow, flexibility, and performance. It allows you to tween values on any MonoBehaviour by selecting the target and the member name from the Inspector. The system builds optimized accessors at setup so runtime updates are allocation-free and extremely fast. Unlike traditional tween libraries that require specific APIs or prewritten delegates, Green Tween works generically with:
- Fields and properties
- Built-in Unity types and custom scripts
- No code required from the user
You can animate values without writing a single line of code.
Key Features
- Inspector-driven tween setup
- Works with any MonoBehaviour field or property by name
- Zero GC allocations during tween updates
- No reflection during runtime (only at setup)
- Compiled expression getters/setters for maximum performance
- Supports: bool, int, float, Vector2, Vector3, Vector4, Quaternion, Color, and many specific components for non reflection tweens.
- Struct-based tween context to avoid allocations
- Automatic runtime component handling
- Clean, minimal API
| Published | 6 days ago |
| Status | Released |
| Category | Assets |
| Author | Green one |
| Tags | Animation, high-performance, inspector, Simple, struct-base, tween, Unity, zero-gc |
| AI Disclosure | AI Assisted, Code |
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Click download now to get access to the following files:
Asset GDO GreenTween v1.0.unitypackage 159 kB

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